Author: annahyphenkay
Guerilla user testing with a 5 year old prototype v1.2
Observations
The participant (5 years old) was able to play each game successfully without assistance or instruction and was able use the app control of ‘reset game’ successfully without prompting.
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Summary video (bigger, better)
After our first video we decided that where possible it should be bigger and better. So we began researching again about how it could be improved and found the following inspiration.
Getting better shots
Summary video for the presentation
We re-filmed what we could shortly before the presentation. This included the book+app interaction showing how each game works. We also had to use photos of the children’s book for the section “presented with healthy alternatives likes books” instead of a video showing someone putting the books down in the end as we didn’t have time to get children’s books ourselves or to find little hands to show someone pushing the books away. Instead, we asked one of our interviewee’s to send us photos of books that his 3 year old has in her library to replace this sequence.
What next?
We would like to reshoot all the AR elements of our video, and cut down on the timing slightly so that the whole video is less than 3.5 minutes long. Additionally, we would like to get some shots showing more of the story, as the current section showing someone with the book and app doesn’t allow the viewer to see anything of the story as the camera is so far away.
Page angle experiments
It is common that when reading a book that it will either be placed on a flat surface like a table or similar, or be tilted forward towards the reader if held up.
© http://www.backdesigns.com/Writing-slopes-C66.aspx
Summary video
In order to show off all our work, we decided to created a summary video.
Process
- Decide who our audience was
- Decide what we wanted to tell them
- Look for inspiration
- Create a script (Mesha found this great formula for creating Kickstarter videos)
- Storyboard shots that we would like to get to tell the story
- Start shooting test shots
- Gather material and evidence to go in the video
- Create a voiceover
- Choose some music
- Put it all together!
- Review
- Iterate
User testing of prototype v1.1
Participant LM04 shared that she liked the sounds within the game.
Who, what, navigation and wayfinding and design patterns
Chapter 11 of the book Design for Kids inspired us to try to answer the following questions for our product.
Who?
Who is your product for?
Children between the ages of 2-5 years old to be read with an accompanying adult. (e.g. parent, family member)
What age/interests/activities are you targeting?
2-5, Monsters, friendship, likes smartphone games.
What are the cognitive, physical, and technical skills of the kids you’re designing for?
Tapping, low cognitive ability [fill in with details of what they are able to do at this age]
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